Wednesday, October 19, 2016

Sports and VR articles

Source- http://sportsworld.nbcsports.com/virtual-reality-sports-arkansas-kentucky/

David Shaw is a former Stanford football player who is now the team’s head coach. And as soon as he put on Belch’s virtual reality headset, it wasn’t only that he thought the technology could be beneficial for his program; he wanted it, and he wanted it right then. “That was it,” said Bailenson. “That was the moment I knew this was something really special.” The technology is special not just for how popular it’s becoming. Belch and Bailenson have transformed it from something resembling a video game to an extension of the limited on-the-field practice time for college and professional athletes. Instead of using animated or computer-generated images to simulate game-like situations, STriVR Labs uses real video and each team’s individual players to create customized experiences. Teammates are available at the press of a button. The technology accelerates the transformational learning moments when a player really moves up to the next level.



Source- https://techcrunch.com/2016/09/15/how-virtual-reality-is-transforming-the-sports-industry/

STRIVR creates VR training videos shot from the player’s-eye view of the action during practices. It then enables players to receive realistic, repetitive training by visualizing through VR headsets situations they will face on the field. For instance, quarterbacks can review the options and opportunities they missed by going through a play several times and reviewing each of their teammates’ positions. Virtual reality has yet to manifest its full potential in sports. For instance, it can make the recruiting process much easier by making college campuses seem much closer to recruits. Athletes can visit stadiums, locker rooms, weight rooms and practically every place and aspect of their future team in the immersive experience of VR — without leaving their homes and stepping on a plane.



“I think of virtual reality as the great equalizer. We are giving everyone the tools that allows them to get a leg up on their potential competition,”



"Nothing can replace the at-bat experience," Brendan Reilly, CEO of EON Sports VR, said in a press release. "But our technology enables players to maximize repetitions and their performance in the batters' box. This is invaluable technology for teams looking to gain a competitive edge against their opponents." And it's only the beginning: Reilly told Engadget recently that the goal is to bring the virtual simulator to as many teams as possible.



"Guys are getting to face the pitcher they're going to face that night," Reilly said. "They can pick up his timing, get a feel for how his ball moves, how he pitched to him the last time. . . . You feel like you're on the field in a real, live game."Hitters already have extensive video libraries of pitchers and can track the release point, velocity, spin rate and amount of break of any pitch. They can glean tendencies from data showing how often each pitch is thrown in each count.




















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