Checklist
-Music soundtrack in backround
-Pictures
-Animations
-Videos
-Text with background images
-Gifs
-Specail fonts
-Tabs
-Links on side
-Bottom words when scrolling all the way down
-Good platform and design
Wednesday, October 26, 2016
Monday, October 24, 2016
Personal Branding 101
In Lisa Quasts article "Personal Branding" apart of Forbes, She talks about the process of companies and how we could apply it to ourself, career and the way we brand. She stated six different steps we could use. Define your overall aspirations, conduct research, determine your brand attributes, assess your current state, create you're game plan, and manage your brand. I plan to use these steps and could certainly manage them by first doing my absolute best this baseball season and going out with a bang, graduating college this year, obtaining a steady full time job for a good pay within the field of communications, and do some research on further things that could help me obtain a brand for myself. I would then link up social media accounts such as twitter, instagram and Facebook, and spread the word and figure out a specific way on which way i would like to brand myself.
S.W.O.T
S(Strengths)-I have the ability to make others feel comfortable when communicating with me. I am always able to manage my time and always get the important things done early. I am caring, responsible, honest and ready to take on any challenges that are thrown in my direction.
W (Weaknesses)-I do not have the best memory with certain things that i don't have much interest in such as equations. I tend to always put others before myself and that can be a "weakness" at times. I can be distracted and lose attention when working on homework like i am right now looking at my phone while i am typing.
O(Opportunities)-Graduate college with a 3.3 or higher GPA with a major in the field communications. I have played 3 healthy years of college baseball and plan to finish off strong here at Limestone for the saints. Plan to have two jobs out of college and maybe continue my baseball career if gods plan for me.
T(Threats)- People who may have more experience than me in what I am doing. Such as "communication studies, professional within sports, and school etc."
Wednesday, October 19, 2016
Sports and VR articles
Source- http://sportsworld.nbcsports.com/virtual-reality-sports-arkansas-kentucky/
David Shaw is a former Stanford football player who is now the team’s head coach. And as soon as he put on Belch’s virtual reality headset, it wasn’t only that he thought the technology could be beneficial for his program; he wanted it, and he wanted it right then. “That was it,” said Bailenson. “That was the moment I knew this was something really special.” The technology is special not just for how popular it’s becoming. Belch and Bailenson have transformed it from something resembling a video game to an extension of the limited on-the-field practice time for college and professional athletes. Instead of using animated or computer-generated images to simulate game-like situations, STriVR Labs uses real video and each team’s individual players to create customized experiences. Teammates are available at the press of a button. The technology accelerates the transformational learning moments when a player really moves up to the next level.
Source- https://techcrunch.com/2016/09/15/how-virtual-reality-is-transforming-the-sports-industry/
STRIVR creates VR training videos shot from the player’s-eye view of the action during practices. It then enables players to receive realistic, repetitive training by visualizing through VR headsets situations they will face on the field. For instance, quarterbacks can review the options and opportunities they missed by going through a play several times and reviewing each of their teammates’ positions. Virtual reality has yet to manifest its full potential in sports. For instance, it can make the recruiting process much easier by making college campuses seem much closer to recruits. Athletes can visit stadiums, locker rooms, weight rooms and practically every place and aspect of their future team in the immersive experience of VR — without leaving their homes and stepping on a plane.
David Shaw is a former Stanford football player who is now the team’s head coach. And as soon as he put on Belch’s virtual reality headset, it wasn’t only that he thought the technology could be beneficial for his program; he wanted it, and he wanted it right then. “That was it,” said Bailenson. “That was the moment I knew this was something really special.” The technology is special not just for how popular it’s becoming. Belch and Bailenson have transformed it from something resembling a video game to an extension of the limited on-the-field practice time for college and professional athletes. Instead of using animated or computer-generated images to simulate game-like situations, STriVR Labs uses real video and each team’s individual players to create customized experiences. Teammates are available at the press of a button. The technology accelerates the transformational learning moments when a player really moves up to the next level.
Source- https://techcrunch.com/2016/09/15/how-virtual-reality-is-transforming-the-sports-industry/
STRIVR creates VR training videos shot from the player’s-eye view of the action during practices. It then enables players to receive realistic, repetitive training by visualizing through VR headsets situations they will face on the field. For instance, quarterbacks can review the options and opportunities they missed by going through a play several times and reviewing each of their teammates’ positions. Virtual reality has yet to manifest its full potential in sports. For instance, it can make the recruiting process much easier by making college campuses seem much closer to recruits. Athletes can visit stadiums, locker rooms, weight rooms and practically every place and aspect of their future team in the immersive experience of VR — without leaving their homes and stepping on a plane.
“I think of virtual reality as the great equalizer. We are giving everyone the tools that allows them to get a leg up on their potential competition,”
"Nothing can replace the at-bat experience," Brendan Reilly, CEO of EON Sports VR, said in a press release. "But our technology enables players to maximize repetitions and their performance in the batters' box. This is invaluable technology for teams looking to gain a competitive edge against their opponents." And it's only the beginning: Reilly told Engadget recently that the goal is to bring the virtual simulator to as many teams as possible.
"Guys are getting to face the pitcher they're going to face that night," Reilly said. "They can pick up his timing, get a feel for how his ball moves, how he pitched to him the last time. . . . You feel like you're on the field in a real, live game."Hitters already have extensive video libraries of pitchers and can track the release point, velocity, spin rate and amount of break of any pitch. They can glean tendencies from data showing how often each pitch is thrown in each count.
Monday, October 10, 2016
Tuesday, October 4, 2016
Articles Reflection
R Scout's "5 Ways Traditional Storytelling Changes With 360° Video"- I believe that this is a good article for users who have not experienced VR 360 degrees and really lets them know what they are getting themselves into.
Forbes article, "Five Reasons Why Virtual Reality Is A Game-Changer"- This article really shoes how virtual reality will afford us the opportunity to do and learn complex things at a moment’s notice.
season-appropriate "YouTube Stars To Shoot Virtual Reality Horror Videos Around The World"-
Forbes article, "Five Reasons Why Virtual Reality Is A Game-Changer"- This article really shoes how virtual reality will afford us the opportunity to do and learn complex things at a moment’s notice.
season-appropriate "YouTube Stars To Shoot Virtual Reality Horror Videos Around The World"-
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